module Base
{
	model SUSAT_Ground
	{
        mesh = Weapons/worlditems/SUSAT,
        texture = Weapons/parts/SUSAT_tex,
		scale = 0.8,
    }
	model L85A1_Carrying_Handle_Ground
	{
        mesh = Weapons/worlditems/SA80_CarryHandle,
        texture = Weapons/parts/SA80_Handle_tex,
		scale = 0.8,
    }
	model FNScope_Ground
	{
        mesh = Weapons/worlditems/FN_Scope,
        texture = Weapons/parts/FN_Scope,
		scale = 0.8,
    }
	model Delph_AI_Scope_Ground
	{
        mesh = Weapons/worlditems/Delph_AI_Scope,
        texture = Weapons/parts/Delph_AI_Scope,
		scale = 0.8,
    }
	model J4F1_Scope_Ground
	{
        mesh = Weapons/worlditems/J4F1_Scope,
        texture = Weapons/parts/J4F1_Scope,
		scale = 0.8,
    }
	model Hensoldt_Ground
	{
        mesh = Weapons/parts/Hensoldt_Scope,
        texture = Weapons/parts/Hensoldt_Scope_tex,
		scale = 0.7,
    }
	model L2A2_SUITScope_Ground
	{
        mesh = Weapons/parts/L2A2_SUITScope,
		texture = Weapons/parts/L1A2_SUITScope_tex,
		Scale = 0.8,
    }
	model AssaultRifle
	{
		attachment BayonnetVFE
		{
			offset = 0.0060 0.3360 0.0020,
			rotate = 0.0000 0.0000 2.0000,
		}

		attachment BayonnetB41
		{
			offset = 0.0060 0.3990 -0.0170,
			rotate = -90.0000 0.0000 -180.0000,
		}
	}
	model M14TNFP
	{
		mesh = Weapons/Firearm/M14TNFP,
		texture = weapons/firearm/M14_texTNFP,

		attachment muzzle
		{
			offset = 0.0010 0.5402 0.0290,
			rotate = -90.0000 0.0000 -180.0000,
		}

		attachment scope
		{
			offset = -0.0050 0.1567 0.0498,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope2
		{
			offset = 0.0000 0.0210 0.0610,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment recoilpad
		{
			offset = 0.0000 -0.1450 0.0050,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0010 0.1494 0.0441,
			rotate = 180.0000 0.0000 -180.0000,
		}

		attachment laser
		{
			offset = -0.0203 0.3172 0.0193,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment world
		{
			offset = -0.0217 -0.0000 -0.0026,
			rotate = 0.0000 -6.8957 0.0000,
		}

		attachment bayonnet
		{
			offset = 0.0000 0.0030 0.3760,
			rotate = -89.0000 -3.0000 180.0000,
		}
	}
}
